![]() ![]() Ah a long time that most of its updates only bring maps, mobiles and avatars, maps that always harm mobiles like knitting, turtle and make it easier for the homing. They could do more for this Gunbound community, such as 3 vs 3, avatar events, personalized rooms with selectable maps and random mobiles, match chat, among many other things. More than 3 years have passed since the game was released and the administrators are leaving something to be desired in their updates, they do not bring news in the gameplay, they do not place warm events within the game, etc. Hello brothers, I wanted the attention of all GunboundM players and lovers so that together we can mobilize and collect from the team of game administrators (Dargom Studio). os Oh Yes! 'Quanta Nostalgia'.Į já tem um bom tempinho que venho escrevendo nós Emails, as músicas do GunBound que ainda falta e os novos mapas,como o Mapa Clássico MetaMine.Į Claro não esquecer do efeitos dos Tiros de quando voava Terras e parafusos na TelaĪbraço, Brasil ^^ Novos Mecanismos e Atributos Lançar Vozes do sistema de quando recebe um dano grande ou um ataque perfeito fazer aquela. Lançarem Tanques com barras de HP Biônicos e Tanques com Habilidade de envenenamento como tinha com o Frank. Sinto falta daquelas pedras da Lua,tipo uns emblemas,ajudar as barras de HP e Nick exibido do usuário na partida, não muito atraente e poderia ficar em baixo dos Lobos. Poderia colocar atributos e Mecanismos novos no Clã,pois ainda é bem prático e simples. Choose for defensive powerups like wind turns or something.Olá,derrepente poderia colocar coisas novas no jogo como por Exemploĭar uma inovada nós avatars e skins de avatars,como tinha no antigo GunBound,rank Charmes ,chars mais popular e etc I usually use dual(+)s when THOR’s around. Dual+ starting with shot 1 works a little better, especially. (Remember how the left bolt hits first and then the right, which creates nasty shaped holes.)ĭon’t try your luck with duals, too much bunging involved to hit the second shot. Shooting to the right usually has an advantage because it creates nasty holes. So you can use shot 2 on the top of that slope to do 300+ damage. Do this by hitting a shot 1 a little left of the center under him so he falls on the right slope of the hole. WRONG! Try creating situation to do 300+ damage when you’re sure you will delaybeat. What I personally like about this mobile is it’s delay/damage ratio, the ability to put the opponent in a nasty hole to kill his angle, and the fact that people think they can delaybeat every mobile by starting with shot 1. Also it has quite a lot shield which is not good with mages close to it. Unfortunately its angle range is pretty bad. ![]() It has a great damage/delay ratio and some nice defence. And some little extra damage on players who are outside it’s range, but close to other mobiles that are hit.Ĭomments. – Everything in it’s range gets +/- 165 damage. Ingame example of a high damage scenario. But of course, you can avoid the left bolt bunging the mobile away from the right one which wouldn’t hit. The left bolt hits slightly earlier than the right bolt which makes the right one miss usually. Shot 2 – Projectiles: Tracer : 2 bolts at 45 degrees. – Average damage: 140(+76 bonus lightning damage) ![]() Shot 1 – Projectiles: Tracer : 1 bolt 90 degrees (from right above the tracer) ![]()
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