![]() ![]() The map consists of an open world that has multiple linking paths which need to be revisited from time to time. It is also where players will respawn upon their inevitable death. Also, Prie Dieu are alters found in the world that players can pray to replenish health and healing flasks. For example, defeating enemies drop “Tears of Atonement” which is used to pay for items and upgrades for your sword. Luckily, the gameplay in Blasphemous is a nice blend of what has been done in side-scrolling Metroidvania and souls games. To be a little more nitpicky, phrases like Mother of Mothers or Brotherhood of the Kissers of Wounds just comes off as cheesy. Though I can see the need to have the writing be as outrageous as the visuals, especially when an unholy warrior collects blood in its helmet to then put it back on, having a phrase or name to every event, era, and figure doesn’t necessarily create world-building to me. Yet, I felt during my playthrough that the story was a bit too heavy-handed at times. This is all well and good for those types of players that feel attached to the world. These descriptions give the items a place in the world, and that lore is available to players who want it. Every item that the player picks up and uses, as well as abilities and power-ups, has a piece of background and origin to its existence. Matched with its haunting choir-like soundtrack, the game’s world sets the tone for a journey through hell on Earth.įrom there, the story becomes much more nuanced. Environments, character models and illustrations all share the same highly detailed graphics that could only be hand-drawn instead of repeated assets, meaning every piece of Blasphemous‘ visuals is different, making it an impressive game to see. The same can be said in the game world as well. The cutscenes are something to look forward to as they reminded me of a fantasy movie that has gruesomely-detailed scenes. Visually, The pixel art graphics have no trouble conveying such a brutal world. This is done by taking hold of Mea Culpa, a sword forged in guilt, to defeat the various enemies and bosses that occupy dungeons, churches, and mountain tops in the game world. An unknown figure called the Penitent One is tasked with lifting the curse that has trapped the world in an endless cycle of death. The opening of Blasphemous explains that a curse called “The Miracle” has stuck the land of Cvstodia, creating a horrid plight that has driven people to madness with endless guilt and anger. That being said, this doesn’t mean there isn’t plenty for the player to do in this dark and gritty adventure. This turns the experience into one that doesn’t balance the two elements well. However, I couldn’t help but feel that their newest game, Blasphemous, relied too much on storytelling which ended up hurting the gameplay. ![]() There is so much I can appreciate from games that have a unique look and lore that developers like The Game Kitchen have crafted - having both a recognizable yet fresh take on visuals and settings that allow their games to truly stand out among the crowd. ![]()
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